Feature #1429

Support for Freedoom

Added by flamepanther about 8 years ago. Updated 10 months ago.

Status:In ProgressStart date:2006-09-30
Priority:HighDue date:
Assignee:-% Done:

0%

Category:3rd party compatibility
Target version:-
Legacy ID:292
Tags: Freedoom

Description

I feel it would be very much in the spirit of free
software for jDoom to be able to play the freedoom
iwad. At the moment, this isn't possible because
several doors and switches in the levels don't work in
jDoom. It's probably the fault of the freedoom authors
for not making the iwad more compatible with vanilla
Doom, but here's a request for support anyway.


Related issues

Related to Feature #1325: Boom line types and sectors In Progress 2004-02-08

History

#1 Updated by alinezhad almost 8 years ago

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yes!
Freedoom should make use of the very beautiful Doomsday's Open-GL render.

#2 Updated by yagisan over 7 years ago

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FreeDoom is Boom compatible. It will work once all Boom features are supported.

#3 Updated by mercury13_kiev over 7 years ago

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Well, that's FreeDoom should become Doom2-compatible!

#4 Updated by flamepanther over 7 years ago

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Actually, I would prefer for Freedom to become Doom II compatible. However, that doesn't fit into the Freedom team's goals at all. Their goal is to create content that can become a standalone 100% free game when used with a modern port of the Doom code, not an expansion for commercial Doom II. Since most of the popular ports support or plan to support Boom extensions, they don't see any reason not to use them. In any case, since jDoom is going to support Boom extensions in the future, I think this request is a non-issue. Can this be closed?

#5 Updated by yagisan almost 8 years ago

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I'd rather it stay open until I can play FreeDoom in Doomsday the way FreeDoom is intended to be played. FWIW Chocolate Doom can't play FreeDoom either, and it's devs have an interest in FreeDoom, so either FreeDoom will change, or we will implement missing Boom features - eventually.

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